Heroes,
First of all, thank you for your continued support of NARAKA: BLADEPOINT. You have been granted access to our Beta Server.
The following changes apply only to this test period and do not represent final adjustments.
New Content
I. New Hero:
Ye Xiu
He has stood at the summit and walked through the valley. Ten years of passion, and his devotion has never wavered.
He is the Battle God who forged a three-championship dynasty — and the captain who rebuilt from nothing after one snowy night.
Thirty-seven consecutive wins. Four MVP titles. After leaving Excellent Era (嘉世), he started over at Happy (兴欣) with Lord Grim (君莫笑) at his side — and climbed back to the very top.
Perhaps true glory was never found only at the summit, but in a passion that never burns out.
II. New Weapon: Kaleidoscope Parasol
Legend tells of a master artisan of Moonwheel (月轮, literal translation), skilled in clockwork mechanisms, who saw how heavy and unwieldy ordinary arms were to carry. So he took the form of an umbrella, built it upon a frame of hidden mechanisms, and concealed a hundred blades within a single canopy.
The Kaleidoscope Parasol (千机伞) shifts endlessly between open and closed, trading offense for defense in an instant — unfurled, it strikes like a sudden squall of scattering petals; folded, it withdraws like a dragon gliding back into its sleeve.
III. New Showdown Mode: Infinite Trials
On the road of Showdown, the heroes have fallen into the Infinite Trials (无量境, unofficial) laid out by Omni. As they break through layer upon layer of illusions, they gradually master the power to resist the Omens. Infinite Trials demands strategies to counter all kinds of extreme Omens — keep challenging harder Omen combinations to earn a higher clear score.
1. Custom Omens & Clear Score
- Defeat monsters in Infinite Trials to earn score; the amount depends on the monster type.
- During the Preparation stage, you can customize which Omens are active for the run. Each Omen also grants a score multiplier, and multipliers from different Omens stack multiplicatively.
- A new Season Challenge quest group, "Infinite Trials," has been added; complete it to unlock more selectable Omens.
2. Challenge Rules
- Infinite Trials offers Solo and Trios modes, each consisting of three stages: Celestra, Shadowjade Mine, and Shipwreck Expanse. Your final score is the sum of all three stages.
- Across the three stages of a same-size mode, reusing a Hero, Souljade, or Curio (Souljades or Curios with the same name but different individual copies do not count as repeats) incurs a score deduction each time. Please try to deploy a different loadout for each stage.
- Trios does not support Fill Party — form a party in advance before entering the Challenge.
3. Rewards
- Based on your All-Time Best combined score across the three stages in Solo or Trios, you can unlock deluxe Showdown-exclusive rewards, including a Profile Background and Aura Effect.
- The Infinite Trials Leaderboard is ranked weekly by combined Solo and Trios score and time of entry. Players placing in the Top 500, Top 100, and Top 10 will receive limited-time Title rewards.
Hero Adjustments
I.
Lannie
- Ultimate Tricky Bounce: launch height from Trick Ball explosions slightly increased; launch distance reduced.
II.
Zenda Wu
- Skill Winged Assault: Stagger duration of the first hit reduced.
- Ultimates Spiritbound Bow and Spiritbound Bow: Duskfall — derived skill Penetrating Arrows: Horizontal Strike DMG multiplier while the bow is drawn adjusted from 3.0 to 2.8; DMG multiplier against Marked enemies adjusted from 3.5 to 3.3.
Water Combat Adjustments
- Fixed an issue where animations displayed abnormally when attacked in water.
- Enhanced the performance of the vortex cast by Tidesurge while diving.
- Enhanced Tidesurge's melee tracking performance.
- Optimized animations when entering the water with an airborne Vertical Strike.
- Fixed a bug where using the Grappling Hook in water could cause you to sink in certain situations.
- While diving, you can now transition into swimming sooner after casting an attack.
- Optimized dodge animations while diving.
- While diving, dodging with no directional input is now a forward dodge.
- Fixed a bug where dodging while diving would sometimes not respond.
- Fixed a bug where the success indicator Special Effect did not play on a successful dodge while diving.
- Slightly advanced the point at which a dodge can be interrupted while diving.
- Optimized the launch effect when attacks land on enemies while water-skimming, improving combo consistency.
- Fixed a bug where climbing ashore from the water could fail in certain situations.
In-Match Adjustments
I. Specialized Practice
- Added Hero Practice –
Ye Xiu. Complete it to receive Hero Coin ×50. - Added Weapon Practice – Kaleidoscope Parasol. Complete it to receive Hero Coin ×50.
Out-of-Match Adjustments
I. Lobby
- When using the Photo Booth as your Lobby display, the custom BGM from your setup now plays on that screen. When syncing to a teammate's Lobby Photo Booth, their Photo Booth's BGM will play as well.
II. Shared Collection
- Hairstyles and Accessories can now be shared:
- At Hidden Rain Honored Guest (藏雨贵客, literal translation) rank, you can share Epic and Legendary hairstyles and Accessories.
- At Hidden Rain Luminary (藏雨名士, literal translation) rank, you can share Extreme hairstyles and Accessories.
Rift Traversal Adjustments
I. Quest Optimizations
- Lowered the difficulty of the Main Quest "Sharp Eyes, Swift Moves" (眼疾身快, literal translation). The condition is now "Open 1 Hidden Menace Crate (藏凶秘匣, literal translation) in Stormchant."
- Lowered the required count for the Season Contract "[Stormchant] The Long Escort Road (镖途漫漫, literal translation) — Escape successfully 3 times on Perilous Path or Doomed Path difficulty," from 3 to 2.
- Lowered the required matches for the Season Contract "[Stormchant] Relics of the Ancients (稽古搜遗, literal translation) — On Perilous Path or Doomed Path difficulty, Escape with 2,000,000 Trophy Value in a single match, 10 matches total," from 10 to 6.
II. In-Match Gameplay Optimizations
- In the Innerworld quest Aid the Imperiled: Reveal the Heartcalm Pillars (扶危·解封镇心柱, literal translation), each Heartcalm Pillar you Reveal now spawns an extra White Emperor Crate·Epic.
- In the same quest line, after awakening Liu Bang, an extra White Emperor Crate·Legendary will spawn, with increased extra drops of high-value Season Collectibles. (The White Emperor Crate·Legendary from the Gleam Array puzzle has had its extra drops of high-value Season Collectibles reduced somewhat.)
- Tomb-Seeking by Night (照夜寻陵, literal translation) quest optimization: To further improve access to the Nightglow Pearl, this Stronghold has been changed so that the Terracotta Warrior now appears automatically 8 minutes into the match, and the Party that deals the most damage to it gains priority to open the crate.
- Snake Guardian entrance optimization: The Snake Guardian can no longer be damaged before its entrance, and all players within the Shaohao Altar (少昊神坛, literal translation) area will now trigger the boss's entrance cutscene.
- Optimized the usage tip for the Rift Gate Compass. (The direction bar now displays extra text and an animation indicating whether the Escape point is above or below your Current Location.)
- Spirit Deer (灵鹿, literal translation) rule optimization: To improve the Search experience in the Innerworld's above-ground areas, we've made the following changes:
- The Spirit Deer now spawns only in above-ground areas of the Innerworld.
- Only Herbs-type items can be fed to it, and feeding rewards have been improved. There is also a very small chance to trigger a petting interaction — pet the Spirit Deer for a hefty reward.
- Reduced the aggression of some wilderness enemies.
- Supply point optimizations:
- Improved above-ground resources: an extra White Emperor Crate·Legendary now spawns, along with several White Emperor Crate·Epic.
- Added a batch of breakable objects to the Dang County Military Camp area above ground.
- Increased the number of Rift Dealers and optimized some of their positions.
- Increased the number of Firefly spawns.
- Optimized the spawn positions of some Innerworld key points; key points can now yield Mangdang Keys (芒砀密钥, literal translation).
- Rift Gate optimizations:
- In the Stormchant Outerworld, the quest-restricted Rift Gate's closing time has been changed from 14 minutes after match start to 15 minutes.
- Optimized some Rift Gate spawn positions.
- Combat Item — Enigmatic Rift effect change: In Rift Traversal Mode, when
Lyam Liu teleports via the Enigmatic Rift, enemies grabbed by Auric Core are now automatically released.
III. Hero Adjustments
Lyam Liu: In Rift Traversal Mode, enemies grabbed by Auric Core are automatically released when Lyam is teleported.
IV. Storeroom Batch Filter Optimization
- The Storeroom's Batch Filter now supports filtering Relics of Legendary or lower.
V. Celestia Forge/Reforge/Refurbish Display Optimization
- Forge/Reforge: When selecting equipment, Primary Weapon, Secondary Weapon, and Spare Weapon names are now displayed, making it easier to quickly locate your target equipment.
- Forge: Resilience values are now shown when selecting equipment, consistent with the Reforge screen.
- Reforge: Equipment sorting has been improved — items are now ordered by Resilience ratio from low to high for quicker selection of gear to Reforge.
- Refurbish: Improved the jump function when Refurbishing Celestia equipment — clicking now takes you directly to the corresponding Fix Kit slot.
VI. Battle Edicts Optimization
- Optimized the default Assist Gear of the Special-Grade Battle Edict "Strategy" loadout, swapping the Grappling Hook for the Mole Hook.
VII. Alchemy Fix
- Fixed an issue where in-match Alchemy Furnace Progress was not displayed on the Stormchant Select Mode screen.
Showdown Adjustments
I. Curio Adjustments
Temulch Exclusive Curio Wolf Soul Beads: the Wind Bullet (风弹, literal translation) produced by its effect has had its DMG to Astral Aegis multiplier on hit reduced from 1 to 0.33, and its sustained-hit DMG to Astral Aegis multiplier after landing reduced from 4 to 1.
Bug Fixes
- Fixed an issue where the validity period of the
Zenda Wu Hall of Fame reward Accessory The Uncanny Archer was abnormal.
24 Entertainment 2026/07/24