Dear Heroes,
Thank you for your continued support of NARAKA: BLADEPOINT. You have been granted access to the Beta Server.
The following adjustments apply only to this test period and do not represent final changes.
New Content
I. Showdown New Season S6·Red Sand (红砂, literal translation)
1. New Hero:
Inor Wan
Body forged of thunder, a bolt that startles the wind.
Inor Wan has now joined Showdown, with Skills and an Ultimate that work differently from the Survival modes.
2. New Boss and New Chapter
Sculpted from red sand, a serpent's shadow lies in wait—the thousand-year dream of the Hidden Clan elder Liu Tianjun (柳天君) awaits your awakening!
3. New Souljade Gameplay and Potential Update
The art of qi mastery can enhance your Elemental Burst effects or call down meteors from beyond the heavens to crush your foes. This update adds six new Souljades—Fierce Element Art (烈元诀), Venom Tempering (淬毒术), Elemental Burst Starfall (元暴星陨), Ice Ring Break (冰环破), Roaming Thunder Counter (游雷振) and Starcrusher Force (碎星劲) (all literal translations)—and adjusts Potential effects, giving every hero a richer range of build options.
- Fierce Element Art: Elemental Critical Rate +30%, move DMG -5%.
- Venom Tempering: Stacks of Miasma (瘴毒) required to trigger an area strike reduced by 2.
- Elemental Burst Starfall: After an elemental crit, additionally summons a Meteor Strike. After the strike, a Meteor is generated on the spot; when the Meteor is hit by an elemental strike it triggers a Star Burst (星爆, literal translation). Each Meteor triggers only once.
- Ice Ring Break: When a monster's Frostbite gauge is full, an additional Ice Ring strike is triggered.
- Roaming Thunder Counter: Divine Thunder can be Countered, but its DMG is reduced by 50%. Divine Thunder reflected by a Counter travels in a straight line and strikes on both the outbound and return path.
- Starcrusher Force: After triggering a Star Burst, Attack increased by 20% for 15 sec.
- Rare Attribute Divination (枚卜, literal translation): Chance to roll the crit check twice and apply the better result.
Potential content has been updated—explore the new season's Potentials.
4. Nirriti's Ruins and Yama's Abyss Reset
Progress and rewards for Yama's Abyss, Nirriti's Ruins and the Season Challenge have been reset. Because Nirriti's Ruins progress has been reset, saved runs will also be cleared.
Challenge Yama's Abyss and Nirriti's Ruins during the current season to earn generous rewards, including Showdown Seals and Exclusive Avatars!
5. Souljade Recast Improvements
(1) New "Aura Points" (灵韵值, literal translation) progress on the Recast screen
- Each Attribute Recast or Value Recast grants 1 Aura Point. Once you accumulate 120 points, you can claim 1 Flux Jade on the Recast screen.
- The Attribute Recast and Value Recast screens now show an Aura Points progress bar with your current points and the points needed for the guaranteed reward.
- Aura Points keep accumulating beyond 120, and all accumulated rewards can be claimed at once.
- After the update, any Rare Attribute pity count you have already built up will be converted to Aura Points at a 1:1 rate.
(2) New "Jade Bloom Recast" (玉华重铸, literal translation) for Value Recast
- The Value Recast screen now has tabs to switch between "Normal Recast" and "Jade Bloom Recast".
- "Jade Bloom Recast" consumes 1 of the new item "Jade Bloom Crystal" (玉华晶, literal translation) and greatly increases a Souljade's attribute values—roughly equivalent to 40 Normal Value Recasts (any amount over the cap is refunded in materials proportionally). If used on a Rare Attribute, the value is raised straight to the cap.
- "Jade Bloom Crystals" can be obtained by completing any Showdown stage that consumes Fatigue, or by completing Showdown Weekly Quests.
(3) Rare Attribute and Attribute Value Adjustments
- Attribute Recast no longer produces Rare Attributes.
- Souljades dropped in Showdown stages, and attributes obtained by Imbuing with Shrouded Jade, will now have values fixed at random within 50%–60% of the cap; values close to the cap will no longer appear.
//Dev Note: The goal of this Recast rework is to improve the progression experience. 1. With the new Aura Points mechanic, there's no need to think about Recast order any more, which greatly reduces the learning and material cost of Souljade Recasting. 2. With the new Jade Bloom Crystal, we hope to solve the problem of players having to hoard large numbers of Souljades, which makes them hard to manage and eats up INVENTORY space. It also means you no longer need to check the attribute values of every Souljade after each match.
6. SEASON START Quest Rewards Upgraded
SEASON START quests have been updated. After completing the beginner SEASON START quests, playing Showdown during the current season will automatically unlock that season's SEASON START quests.
During the limited event window after the season opens, clearing any Showdown stage each day lets you claim that day's reward. Complete 7 days of quests to receive the SEASON START gift, which includes a Souljade Choice Gift and the precious Legend Jade.
7. Weekly Quest Improvements and Reward Upgrades
- You no longer need to complete every Weekly Quest each week. Every quest completed grants "Activeness", and once your Activeness reaches the required amount you can claim all rewards.
- Normal Doom stages and their related Weekly Quests have been removed; their rewards have been folded into the Current Rewards.
- With no reduction in the previous reward value (some Souljade Chests have been consolidated into Souljade Fragments), completing Weekly Quests now builds Legend Jade progress—reach four full weeks to claim a Legend Jade.
II. New Hero: Nangong Jin (南宫锦, unofficial)
A thousand threads bind the soul; a golden needle steals the heart.
The world praises her as a seamstress without equal, unaware that she is also the sharpest hidden blade of the Valley God Sect (谷神教, literal translation).
As Deputy Leader of the Valley God Sect, Nangong Jin acts on the Valley God's orders, cutting through the foundations of the Wuji Empire (无极帝国, literal translation) one stitch at a time.
And where that winding golden thread ends, it will weave a royal robe of her own.
Hero Adjustments
I.
Ye Xiu
- Slightly increased the wind-up of the Spear's charged thrust during his Ultimate and reduced its hitbox.
- Charged moves with the Spear and Scythe during Ultimate Status can now be blocked by Counter Form, but a successful block no longer allows a Counter follow-up.
- Slightly increased Ye Xiu's sustained charged-run speed during Ultimate Status and slightly reduced its start-up speed.
II.
Akos Hu
- Roar: Blast can no longer hit enemies through walls. In Solo Mode, its cooldown has been changed from 25 sec to 27 sec, and the DMG multiplier of the charged cast from 1.5 to 1.2.
III.
Inor Wan
- Adjusted the action priority of Bolt Dash's enhanced dodge: when the Glyph Spirit·Free is equipped and the skill Bolt Dash is active, dodging after a Successful Counter will now prioritise the post-Counter dodge animation.
Wanchu Adjustments
1. Water Combat
- Weapons gain a moving Charged Attack: on the water's surface or while diving, Hold Horizontal Strike to enter a moving charge.
- Increased the wind-up of the diving Vertical Strike.
- Shortened the recovery of the diving Horizontal Strike and the Stagger it inflicts on hit.
- Improved the timing at which you can enter water skimming from the various surface actions.
- Moved up the cancel window for the various surface actions.
2. Map Gameplay
- Added Soaring Arm mechanism placements.
- The Combat Items Ancient Oracle·Primal Echo, Ancient Oracle·Ethereal Descent and Sea of Calamity can now be used multiple times, with a 120 sec cooldown and a 360 sec duration.
- Ancient Oracle·Primal Echo: Restoring amount reduced from 250 to 200; the attached Soaked Attack reduction lowered from 33% to 15%.
- Ancient Oracle·Ethereal Descent: Strike DMG reduced from 4.5 to 2.25.
- Sea of Calamity: DMG per second reduced from 80 to 50.
- Moved some Scout Bells in Wanchu so they are easier to find.
The Evolution Adjustments
I. Wanchu Added to The Evolution
When playing The Evolution, the map will now be chosen at random between Wanchu and Perdoria.
II. New Techniques
1. Default Techniques
- Phoenix Blast·Skyveil (凤凰羽•垂天, literal translation): Gain the Souljade Phoenix Blast·Skyveil and a Rare Longsword.
- Overlord·Might (霸主·振威, literal translation): Gain the Souljade Overlord·Might and a Rare Greatsword.
- Battle Fervor (越战越勇, literal translation): While
Tianhai,
Yueshan,
Feria Shen or
Inor Wan is in Ultimate Status, every 600 DMG dealt extends Ultimate duration by 3 sec. - Hidden Edge (锋隐, literal translation): Land 3 Uncharged strikes on enemies to become Invisible for 4 sec.
- Solid Fundamentals (扎实基本功, literal translation): Attack +8% after a Dodge or Successful Counter. Being launched removes the 8% Attack bonus.
- Seafood Bundle (水产礼包, literal translation): Gain a Rare Soul-Devouring Armor (not dropped on defeat), plus 2 Golden Flame Coralline, 3 Violet Coralline and 4 Azure Wave Coralline, which can be used to craft Thick Hide Armor and Habitat Armor.
- Urchin Buffet (海胆自助, literal translation): Gain 2 Iron Urchins, 40 sec cooldown.
- Goddess's Grace (女神恩典, literal translation): Gain one of Ancient Oracle·Primal Echo or Ancient Oracle·Ethereal Descent, with a small chance of both, 90 sec cooldown.
- One-Shot Wonder (一炮封神, literal translation): Gain the Combat Item Ballista (summons a Ballista), 120 sec cooldown.
- Transformation Trick (变身有术, literal translation): Tianhai, Yueshan and Inor Wan can Counter after activating their Ultimate.
- With Ease: When Health is full, Dodge Stamina cost -25%.
- Last Stand (绝处逢生, literal translation): When Health falls below 10%, gain 60% Rage and launch all nearby enemies. Can trigger once every 240 sec.
- Counter King (振刀王, literal translation): Counter becomes a long-held stance that drains Stamina over time and can be cancelled manually.
- God of Gamblers (赌神, literal translation): Your Dark Tide Coins are randomly multiplied by 0.1–50x (max 100,000).
- Currency of Survival returns: When taking Lethal DMG, consume 20,000 Dark Tide Coins to negate it, launch all nearby enemies and restore 1,000 Health.
2. Hero Techniques
Ye Xiu Exclusive Techniques
- Unspecialized Blitz·Dragon Momentum (散人快打·龙势, literal translation): Kills during Unspecialized Blitz restore charges of Dragon Ascends (伏龙翔天, literal translation).
- Unspecialized Blitz·Riding Momentum (散人快打·乘势, literal translation): During Unspecialized Blitz, Feint Combo Charge (伪连势, literal translation) recovers much faster.
III. Technique Adjustments
- Jabbing·Through strike DMG multiplier reduced from 5.04 to 4.65; Tempest Kick·Chill strike DMG multiplier reduced from 0.89×7 to 0.79×7.
- Legacy·Longsword, Legacy·Greatsword, Legacy·Dagger, Legacy·Dual Blades and Legacy·Katana have been merged into Legacy Scroll (真传秘籍, literal translation): gain a random weapon scroll (Longsword/Greatsword/Dagger/Dual Blades/Katana), and scroll DMG +21%.
- Removed the Techniques Guerilla and Dodge Master.
IV. Collections Adjustments
- The Technique Collection now has a map Filter so you can view the Techniques for each map.
In-Match Adjustments
I. Using the Lock key to lock the camera no longer displays the target's Health.
II. Adjusted the DMG of the first two Shadow Corruption rings in Bot Mode and Quick Match: the first ring's Poison DMG has been reduced from 2% to 1% per second, and the second ring's from 3% to 2% per second.
III. Specialized Practice
- Added Water Combat; completing it grants 50 Hero Coins.
Out-of-Match Adjustments
I. New Recommended Tab on the Gameplay Selection Screen
- The Herald's Trial gameplay selection screen has a new Recommended tab. It dynamically recommends suitable mode entries based on the player's profile and which modes they have unlocked.
II. Increased the post-match weapon proficiency gained from the Flamebringer, Swarm and Bloodrippers.
III. When a choice-type item has too many selectable options, a Search box will be displayed.
Rift Traversal Adjustments
I. Lootable Container Unlock Changes
Crates that require throw points no longer have a public announcement phase.
II. In-Match Adjustments
- Improved the Chime Bell interaction: multiple players can now interact with the Chime Bell at the same time, players are no longer disturbed by others while solving the puzzle, and the player who completes it fastest receives the reward.
- Adjusted a Qin Soldier·Archer spawn point in the northern part of the Dang County (荡县) Military Camp on Stormchant that would occasionally sink into the ground.
- Improved the map warning display for the Execution Ground on River Runs Red, and the player who first Counters the executioner now gets a priority window to interact with and Rescue the prisoner.
- Fixed an issue on Stormchant where triggering a Hidden Menace Crate (藏凶秘匣, literal translation) counted toward guaranteed Collectible progress.
III. Crossover Guarantee Adjustments
- A single Rift Traversal match can now trigger at most 1 Crossover guarantee; any remaining guarantees will trigger progressively in later matches.
Showdown Adjustments
I. Battle Adjustments
- The area strike triggered by stacking Miasma now benefits from the Poison Blast DMG attribute; its base multiplier has been reduced to 5.
Kurumi Tsuchimikado's Ultimate Purified Circle: Showdown adjusted:- The Ultimate now costs 50% Rage.
- Landing your own Ice or Thunder elemental strikes, or inflicting Miasma or Burning, grants the circle that element's effect.
- When the circle gains an elemental effect, the number of times you can re-cast the circle is refreshed.
- New Thunder circle: deals Thunder elemental strike DMG every second, scaling with the Divine Thunder DMG attribute.
- Ice circle enhanced: deals Ice elemental strike DMG every second, scaling with the Ice Blast DMG attribute.
- Poison circle enhanced: applies one stack of Miasma every 1.5 sec.
- Fire circle enhanced: applies one stack of Burning every second, lasting 4 sec and stacking up to 5 times.
- Horizontal Soul Slash multiplier increased from 12.1 to 22.99; vertical Soul Slash multiplier increased from 9.5 to 18.1.
- Added Aegis-break Clash (破罡拼刀, literal translation): certain moves can Clash with a large enemy's Melee Attack. On success, the enemy's attack is interrupted and its Astral Aegis weakened, and continuing to attack chains into a powerful counterattack.
Temulch Aegis-break Martial Skills, Temulch Defuse Martial Skills and
Inor Wan Aegis-break Martial Skills can trigger this. - Agnivat's Solar Frostfall (极阳冰殒, literal translation) can no longer be Clashed via Aegis-break Clash.
Bug Fixes
I. Hero-Related Bugs
- Fixed an issue where
Zenda Wu's Winged Assault: Summon would occasionally lose its grip on
Tarka Ji in Ultimate Status. - Fixed an occasional abnormal exit when
Lannie used a skill during her Ultimate Tricky Bounce. - Fixed an issue where Kaleidoscope Parasol melee charged moves during
Ye Xiu's Ultimate could not trigger
Yoto Hime's Zanshin (残心, unofficial) stance.
II. Map-Related Bugs
- Fixed several movement and clipping issues in Wanchu.
24 Entertainment 2026/08/28