Test Server 2026.09.11

NARAKA: BLADEPOINT Test Server Update – September 11th, 2026

Heroes,

Thank you for your continued support of NARAKA: BLADEPOINT. You have been granted access to our Beta Server.

The adjustments below apply only to this test period and do not represent final changes.

New Content

I. Casual Gameplay: Martial Artist Duel·Competition

  1. In Martial Artist Duel·Competition, all heroes start every battle with 100% Starting Rage.
  2. Matches are Best of Five — the first player to win three battles takes the match.
  3. During the Preparation stage before the match, players choose the heroes and weapons they will deploy. The same hero or weapon cannot be picked twice.
  4. Each battle must be decided within the time limit. If both players are still alive when the round ends:
    • The player who dealt more damage wins.
    • If damage is tied, the player with the higher combined Health and Armor wins.
    • If still tied, the player who damaged their opponent first wins.
  5. After each battle, every player's Health, Armor and skill cooldowns are reset.

Water Combat

  1. While diving, using Ascend to reach the surface no longer launches you into the air.
  2. While diving, weapon attacks no longer consume Momentum.
  3. While diving, Tidesurge is now treated as its former maximum level, and its Performance is no longer affected by Momentum level.
  4. While diving, the displacement of attacks is no longer affected by Momentum level — Momentum level now only affects attack DMG.
  5. Improved the melee aim-correction direction of attacks while diving.
  6. Reworked weapon attacks while diving: Horizontal and Vertical Strikes are now the same moves, with the first and second hits being non-Focus moves and the third hit being a Focus Strike.
  7. Fixed a bug where you could not attack after using a Grappling Hook to Grappling Strike into the air while diving.

In-Match Adjustments

I. Improved spawn point selection in The Herald's Trial

You now Default to following the first party member who picks a spawn point, unless the chosen cell can no longer fit the whole party.

II. Sunwing Bloom Essence (金乌花魄, unofficial) effect priority

The Survivability effect of Sunwing's Strength now triggers before other Survivability effects.

III. Immortal War adjustments

  1. Reward changes for the second-round Realm of Yang in Solo Mode:
    • Added the Red Sparrow Scroll·Survivability (朱雀天卷·续命, literal translation) as a reward, and removed White Tiger's Prowess and Mystic Might.

      Red Sparrow Scroll·Survivability: Instantly restores a set amount of Health, Armor and Rage for your side. All surviving party members gain the Red Sparrow's blessing: taking Lethal DMG during its duration triggers one Survivability effect and grants Damage Reduction and increased Attack. If the Survivability effect is not triggered before the duration ends, you still gain an Attack boost for a period of time.

    • Added the item Armor-Tempering Crystal Stone (淬甲晶石, literal translation), and removed Yang Crystal Powder·Advanced.

      Armor-Tempering Crystal Stone: Upgrades Armor to Legendary quality. Can be carried in your Bag.

  2. Kill feed information from inside the Realm of Yang is now hidden.
  3. The Refresh time of the Yang Spirit Line (阳极地脉仪) and Sacred Beast Spirit Well has been changed from 1050 sec to 1110 sec.
  4. The second-round Gate of Yang now lasts 30 sec instead of 45 sec. For this round only, the Yang Depletion duration has been changed from 270 sec to 240 sec, and the extendable Yang Depletion time from 60 sec to 30 sec.

Out-of-Match Adjustments

I. Casual Mode adjustments

  1. To make way for the launch of Martial Artist Duel·Competition, Bloodsport will be temporarily taken offline after this update.

Showdown Adjustments

I. Battle adjustments

  1. Improved the hit Special Effects of the Ice Element and Wray Element arrays in Kurumi Tsuchimikado's Purified Circle: Showdown.
  2. The Potential Savagery has been increased from 6.5%/13%/19.5%/26%/32.5% to 8%/16%/24%/32%/40%.

II. Specialized Practice

  1. Added an Aegis-break Clash Technique drill to the Temulch and Inor Wan practice courses.

Feature Optimizations

I. Client

  1. Optimized input handling for high polling rate mice.
  2. Optimized multithreaded resource processing.
  3. Optimized engine rendering.

Bug Fixes

I. Souljade-related bugs

  1. Fixed an issue where the Souljades Thunder Counter and Thunder Rove could be equipped at the same time.
  2. Fixed an issue where the Souljade Skin Thunder Counter·Jadescale displayed incorrectly when Thunder Counter was not equipped, and in the Spirit Void Realm (灵虚界, literal translation).
  3. Fixed an issue where the Successful Counter hit Special Effect displayed incorrectly when using a Polesword with the Polesword skin Star - Mountain Crusher and the Souljade Polesword·Blistering Edge equipped.

24 Entertainment 2026/09/11